Arachne
"You dare trespass into our lair? It amuses us that you are so confident of getting out of here alive..."
Army Traits
After terrain has been placed during game setup, but before deploying troops, place three Hunting Traps on the table, outside of the deployment zones and 10cm away from another Hunting Trap. The Hunting Traps should be no larger than 10cm in any direction. Only one of the three Hunting Traps is active, secretly make a note of which one.
Hunting Trap
The first enemy unit to move within the Hunting Trap must immediately stop moving and receives d10 Automatic Damage. The unit has no line of sight while within the Trap.
Commander
Priestess
- Unit Class: Commander
- Mel: 4
- Rng: 0
- Spd: 36
- Cmp: 1
- Wp: 22
- The Priestess may inflict a number of casualties on an Arachnean unit she has joined. For each casualty suffered, the unit gains Enhance(Cmp 1) until the end of the turn. She may choose to do so at any time.
Troops
Slave to the High Priestess
- Cost: 10
- Unit Class: Infantry
- Mel: 4
- Rng: 4
- Spd: 8
- Cmp: 4
- Slaves have Equipped(Rabble).
- Slaves may be deployed in units 6 bases strong.
War Servant
- Cost: 36
- Unit Class: Mystical Cavalry
- Mel: 4
- Rng: 4
- Spd: 16
- Cmp: 5
- When activated, any unit of War Servants may force a Challenged Cmp Check with any enemy unit within 15cm. If it wins the Challenge, the enemy unit gains Unstable towards the War Servant unit only until the end of the turn.
Spider Swarm
- Cost: 48
- Unit Class: Infantry
- Mel: 3
- Rng: 0
- Spd: 12
- Cmp: 9
- Spider Swarms have Enhance(Pow 2) and Wild.
Giganweaver
- Cost: 79
- Unit Class: Titan
- Mel: 4
- Rng: 8
- Spd: 16
- Cmp: 7
- A Giganweaver has Poisonous(Mel), Entangle(30cm) and Wild.
- When a Giganweaver base is removed as a casualty, roll a Cmp check. If successful, place a Spider Swarm base within 6cm of the fallen Giganweaver. If the Giganweaver was destroyed in Melee, the Spider Swarm automatically joins the Melee and will be able to fight in the next Round.

The Great Wehrlig Empire
